Research Article

An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention

Table 2

Inferential statistics of both groups on the vocabulary pretest.

Levene’s test for equality of variancest-test for equality of means
FSig.tdfSig. (2-tailed)Mean differenceStd. error difference

ScoresEqual variances assumed0.290.591.11480.27−0.720.64
Equal variances not assumed1.1147.150.27−0.720.64