Research Article
An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention
Table 2
Inferential statistics of both groups on the vocabulary pretest.
| | | Levene’s test for equality of variances | t-test for equality of means | F | Sig. | t | df | Sig. (2-tailed) | Mean difference | Std. error difference |
| Scores | Equal variances assumed | 0.29 | 0.59 | 1.11 | 48 | 0.27 | −0.72 | 0.64 | | Equal variances not assumed | | | 1.11 | 47.15 | 0.27 | −0.72 | 0.64 |
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