Research Article

An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention

Table 4

Inferential statistics of both groups on the immediate vocabulary posttests.

Levene’s test for equality of variancest-test for equality of means
FSig.tDfSig. (2-tailed)Mean differenceStd. error difference

ScoresEqual variances assumed0.740.397.03480.00−4.280.60
Equal variances not assumed7.0346.970.00−4.280.60