Research Article

An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention

Table 6

Inferential statistics of both groups on the delayed vocabulary posttests.

Levene’s test for equality of variancest-test for equality of means
FSig.tdfSig. (2-tailed)Mean differenceStd. error difference

ScoresEqual variances assumed2.820.095.06480.003.280.64
Equal variances not assumed5.0643.120.003.280.64