Research Article
Platform for Distributed 3D Gaming
Table 2
G@L Server and Client process performance: Memory and CPU usage.
| Mode | Game | Mean working set (Mbyte)/Std Dev | Mean CPU usage (%)/Std Dev |
| Run Natively (Server PC) | Red Faction | 61.03/4.19 | 49.03%/1.75% | Sprill | 103.39/13.14 | 47.10%/7.68% | Run on G@L | Red Faction (NB1 process) | 45.19/7.11 | 21.58%/7.03% | Red Faction (Server process) | 66.46/12.29 | 22.00%/8.11% | Sprill (NB2 process) | 112.15/30.36 | 67.69%/18.30% | Sprill (Server process) | 139.42/41.15 | 31.65%/10.67% |
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