International Journal of Computer Games Technology / 2009 / Article / Tab 2

Research Article

Platform for Distributed 3D Gaming

Table 2

G@L Server and Client process performance: Memory and CPU usage.

ModeGameMean working set (Mbyte)/Std DevMean CPU usage (%)/Std Dev

Run Natively (Server PC)Red Faction61.03/4.1949.03%/1.75%
Sprill103.39/13.1447.10%/7.68%
Run on G@LRed Faction (NB1 process)45.19/7.1121.58%/7.03%
Red Faction (Server process)66.46/12.2922.00%/8.11%
Sprill (NB2 process)112.15/30.3667.69%/18.30%
Sprill (Server process)139.42/41.1531.65%/10.67%

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