International Journal of Computer Games Technology / 2009 / Article / Fig 5

Research Article

Enhancing Artificial Intelligence on a Real Mobile Game

Figure 5

Percentage of error of the prototype-based machine learning algorithm (proportion of times a type of a piece on the board is wrongly predicted) for 10 different game sessions. The x-axis represents the moves of the player during that game session (the number of moves for a game varies on different game sessions).
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