Research Article

Testing Metaphorical Educational FPS Games

Table 1

Metaphorical correspondences between FPSs and ESGs.

Metaphorical correspondences
FeatureFPS gameEducational SGs

Kill rules for each monsterAre purely arbitrary and concocted by the game designerAre a sequence of actions to solve the problem according to how the teacher wants them to solve it
DifficultyMonsters shoot at the player and the player can lose a lifeThe player may take a wrong action and have to start the problem solving again from the start or exit the room
FeedbackThe monster is killed and the player gets a score update and feels pleased at conquering itThe player achieves the solution and records the observed results in the workbook
Weapons and bulletsDifferent weapons have different powers in killing different monstersThe player can choose different actions or steps to take in solving the problem