Research Article
Testing Metaphorical Educational FPS Games
Table 1
Metaphorical correspondences between FPSs and ESGs.
| Metaphorical correspondences | Feature | FPS game | Educational SGs |
| Kill rules for each monster | Are purely arbitrary and concocted by the game designer | Are a sequence of actions to solve the problem according to how the teacher wants them to solve it | Difficulty | Monsters shoot at the player and the player can lose a life | The player may take a wrong action and have to start the problem solving again from the start or exit the room | Feedback | The monster is killed and the player gets a score update and feels pleased at conquering it | The player achieves the solution and records the observed results in the workbook | Weapons and bullets | Different weapons have different powers in killing different monsters | The player can choose different actions or steps to take in solving the problem |
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