Table of Contents Author Guidelines Submit a Manuscript
International Journal of Computer Games Technology
Volume 2009, Article ID 609350, 9 pages
http://dx.doi.org/10.1155/2009/609350
Research Article

A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation

College of Information Science and Technology, Beijing Normal University, Beijing 100875, China

Received 29 January 2009; Accepted 13 March 2009

Academic Editor: Suiping Zhou

Copyright © 2009 Yongli Hu et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

We present a new point matching method to overcome the dense point-to-point alignment of scanned 3D faces. Instead of using the rigid spatial transformation in the traditional iterative closest point (ICP) algorithm, we adopt the thin plate spline (TPS) transformation to model the deformation of different 3D faces. Because TPS is a non-rigid transformation with good smooth property, it is suitable for formulating the complex variety of human facial morphology. A closest point searching algorithm is proposed to keep one-to-one mapping, and to get good efficiency the point matching method is accelerated by a KD-tree method. Having constructed the dense point-to-point correspondence of 3D faces, we create 3D face morphing and animation by key-frames interpolation and obtain realistic results. Comparing with ICP algorithm and the optical flow method, the presented point matching method can achieve good matching accuracy and stability. The experiment results have shown that our method is efficient for dense point objects registration.