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International Journal of Computer Games Technology
Volume 2009, Article ID 609350, 9 pages
http://dx.doi.org/10.1155/2009/609350
Research Article

A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation

College of Information Science and Technology, Beijing Normal University, Beijing 100875, China

Received 29 January 2009; Accepted 13 March 2009

Academic Editor: Suiping Zhou

Copyright © 2009 Yongli Hu et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Yongli Hu, Mingquan Zhou, and Zhongke Wu, “A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation,” International Journal of Computer Games Technology, vol. 2009, Article ID 609350, 9 pages, 2009. https://doi.org/10.1155/2009/609350.