International Journal of Computer Games Technology / 2009 / Article / Tab 2

Research Article

Gamer's Facial Cloning for Online Interactive Games

Table 2

Processing time for Gamer's face modeling. (offline).

Processing block Time

Generic MOAAM 90 milliseconds/frame
Fine tuning 30–40 sec/image
AAM modeling 5.68 sec (28 expressions)
Computation of ATM 24 milliseconds

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