Research Article
Gamer's Facial Cloning for Online Interactive Games
Table 2
Processing time for Gamer's face modeling. (offline).
| Processing block | Time |
| Generic MOAAM | 90 milliseconds/frame | Fine tuning | 30–40 sec/image | AAM modeling | 5.68 sec (28 expressions) | Computation of ATM | 24 milliseconds |
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