Research Article

Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter

Table 4

The performance of the five worst players.

Subject number912141516

Rooms completed1010111012
End statusKilledKilledKilledKilledKilled
Level of expertiseAmateurAmateurAmateurAmateurAmateur
Number of keys collected11212
Secret passage used?NoNoNoNoNo
Quick access used? (Shortest Path)NoNoNoNoNo
Staircase access used?NoNoNoNoNo
Linear path?YesYesYesYesYes
Linear path with slight modification
Lives given22222
Weapon/Health pickup rooms utilisedNoNoNoNoNo