International Journal of Computer Games Technology

Table of Contents

Table of Contents: 2010

  • International Journal of Computer Games Technology -
  • Special Issue
  • Volume 2010
  • - Article ID 897217
  • - Research Article

Time and Space in Digital Game Storytelling

Huaxin Wei | Jim Bizzocchi | Tom Calvert
  • International Journal of Computer Games Technology -
  • Special Issue
  • Volume 2010
  • - Article ID 512563
  • - Research Article

Affect and Metaphor Sensing in Virtual Drama

Li Zhang | John Barnden
  • International Journal of Computer Games Technology -
  • Special Issue
  • Volume 2010
  • - Article ID 613931
  • - Research Article

Immersion and Gameplay Experience: A Contingency Framework

Daniel Örtqvist | Mats Liljedahl
  • International Journal of Computer Games Technology -
  • Special Issue
  • Volume 2010
  • - Article ID 624817
  • - Research Article

Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm

Fernando Marson | Soraia Raupp Musse
  • International Journal of Computer Games Technology -
  • Special Issue
  • Volume 2010
  • - Article ID 979235
  • - Research Article

Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games

Brian Mac Namee | David Beaney | Qingqing Dong
  • International Journal of Computer Games Technology -
  • Special Issue
  • Volume 2010
  • - Article ID 578784
  • - Research Article

Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?

Robert Haworth | Sousan Sheida Tagh Bostani | Kamran Sedig
  • International Journal of Computer Games Technology -
  • Special Issue
  • Volume 2010
  • - Article ID 360458
  • - Research Article

Declarative Terrain Modeling for Military Training Games

Ruben M. Smelik | Tim Tutenel | ... | Rafael Bidarra
  • International Journal of Computer Games Technology -
  • Special Issue
  • Volume 2010
  • - Article ID 536480
  • - Research Article

Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter

S. Kazmi | I. J. Palmer
International Journal of Computer Games Technology
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