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International Journal of Computer Games Technology
Volume 2010, Article ID 613931, 11 pages
http://dx.doi.org/10.1155/2010/613931
Research Article

Immersion and Gameplay Experience: A Contingency Framework

1Department of Business Administration and Social Sciences (IES), Luleå University of Technology, 971 87 Luleå, Sweden
2Interactive Institute, Sonic Studio, Acusticum 4, 941 28 Piteå, Sweden

Received 16 February 2010; Revised 2 September 2010; Accepted 17 November 2010

Academic Editor: Michael Katchabaw

Copyright © 2010 Daniel Örtqvist and Mats Liljedahl. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Daniel Örtqvist and Mats Liljedahl, “Immersion and Gameplay Experience: A Contingency Framework,” International Journal of Computer Games Technology, vol. 2010, Article ID 613931, 11 pages, 2010. https://doi.org/10.1155/2010/613931.