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International Journal of Computer Games Technology
Volume 2010 (2010), Article ID 897217, 23 pages
Research Article

Time and Space in Digital Game Storytelling

School of Interactive Arts and Technology, Simon Fraser University, 250-13450 102 Avenue, Surrey, BC, Canada V3T 0A3

Received 1 May 2010; Accepted 7 November 2010

Academic Editor: Abdennour El Rhalibi

Copyright © 2010 Huaxin Wei et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Huaxin Wei, Jim Bizzocchi, and Tom Calvert, “Time and Space in Digital Game Storytelling,” International Journal of Computer Games Technology, vol. 2010, Article ID 897217, 23 pages, 2010. doi:10.1155/2010/897217