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International Journal of Computer Games Technology
Volume 2010, Article ID 979235, 8 pages
http://dx.doi.org/10.1155/2010/979235
Research Article

Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games

DIT AI Group, Dublin Institute of Technology, Dublin, Ireland

Received 15 December 2009; Accepted 12 July 2010

Academic Editor: Soraia Musse

Copyright © 2010 Brian Mac Namee et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) engine described in this paper has been developed to allow these kinds of game environments. The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it. Evaluations of these games have been performed and are presented to show that the MARG engine takes an important step in developing the next generation of motion-rich AR games.