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Journal of Obesity
Volume 2012, Article ID 852147, 7 pages
http://dx.doi.org/10.1155/2012/852147
Research Article

Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment

1Department of Nutrition, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599-7461, USA
2Lineberger Comprehensive Cancer Center, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599-7294, USA
3Department of Health Behavior and Health Education, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599-7440, USA
4School of Journalism and Mass Communication, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599-3365, USA

Received 5 May 2011; Revised 10 August 2011; Accepted 16 August 2011

Academic Editor: Hollie Raynor

Copyright © 2012 Elizabeth J. Lyons et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

Sports- and fitness-themed video games using motion controllers have been found to produce physical activity. It is possible that motion controllers may also enhance energy expenditure when applied to more sedentary games such as action games. Young adults (N = 100) were randomized to play three games using either motion-based or traditional controllers. No main effect was found for controller or game pair (P > .12). An interaction was found such that in one pair, motion control (mean [SD] 0.96 [0.20] kcal ⋅ kg-1 ⋅ hr-1) produced 0.10 kcal ⋅ kg-1 ⋅ hr-1 (95% confidence interval 0.03 to 0.17) greater energy expenditure than traditional control (0.86 [0.17] kcal ⋅ kg-1 ⋅ hr-1, P = .048). All games were sedentary. As currently implemented, motion control is unlikely to produce moderate intensity physical activity in action games. However, some games produce small but significant increases in energy expenditure, which may benefit health by decreasing sedentary behavior.