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Computational Intelligence and Neuroscience
Volume 2012 (2012), Article ID 197262, 8 pages
Research Article

Why People Play: Artificial Lives Acquiring Play Instinct to Stabilize Productivity

1NBL Technovator Co., Ltd., 631 Shindachimakino, Sennan 590-0522, Japan
2Image Processing Solutions Deptartment, Pacific Systems Corporation, 8-4-19 Tajima, Sakura-Ku, Saitama City 338-0837, Japan
3Osaka Electro-Communication University, 18-1 Hatsucho, Osaka, Neyagawa 572-8530, Japan
4Tsuyama National College of Technology, 624-1 Numa, Okayama, Ttsuyama 708-8509, Japan

Received 9 January 2012; Revised 23 August 2012; Accepted 6 September 2012

Academic Editor: Yen-Wei Chen

Copyright © 2012 Shinichi Tamura et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Shinichi Tamura, Shoji Inabayashi, Waichi Hayakawa, Takahiro Yokouchi, Hiroshi Mitsumoto, and Hisashi Taketani, “Why People Play: Artificial Lives Acquiring Play Instinct to Stabilize Productivity,” Computational Intelligence and Neuroscience, vol. 2012, Article ID 197262, 8 pages, 2012. doi:10.1155/2012/197262