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International Journal of Computer Games Technology
Volume 2008 (2008), Article ID 176056, 7 pages
Research Article

Ambient Games, Revealing a Route to a World Where Work is Play?

Advanced Games Research Group, School of Creative Technologies, Universtiy of Portsmouth, Eldon Building, Winston Churchill Avenue, Portsmouth, PO1 2DJ, UK

Received 27 September 2007; Accepted 7 January 2008

Academic Editor: Kok Wai Wong

Copyright © 2008 Mark Eyles and Roger Eglin. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno's description of ambient music. Ambient gaming is set in the context of existing games. Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available. The specification and implementation of an ambient game prototype, Ambient Quest, are described. Finally, future directions leading to work enhancing games are suggested.