With the popularization of distributed interactive applications (DIAs), for getting good interactive experience among participants, efficient and fair allocation of network resource should be considered. In software-defined networks, the presence of central controllers provides novel solution to deploy customizable routing for interactive applications, which allows fine-grained resource allocation for DIAs to achieve fairness among participants. But opportunities always come with challenges, the wide spread user locations often require distribution of controllers to meet the requirements of applications. Hence, the latency involved among participants is directly affected by the processing time of controllers. In this context, we address the DIAs’ fair resource provisioning problems on computing and links load with the objective of balancing the achievable request rate and fairness among multiple flows in SDN networks. We firstly formulate the problems as a combination of controller loading and routing optimization. Then, we propose proactive assignment controller algorithm based on deep learning and fairness path allocation algorithm to share the bottleneck links. Compared with the state-of-the-art greedy assignment algorithm and priority order allocating algorithm, the final result is proven to get better fairness on controller and link load among DIAs’ participants by trace driven simulation.

1. Introduction

In recent years, smart devices have emerged, and a variety of distributed interactive applications (e.g., multiparty network gaming, online video conference, teleconferencing, online trading, and multiperson augmented/virtual reality) are provided on smart devices. More and more applications require cooperation. One example of real-world most popular games with over 300,000 daily players can be found in [1], which has been released as a mobile game in China. As time goes on, we will see the previously distributed research (e.g., distributed live music concerts [2], shared whiteboard, shared workspaces on collaborative design [3], web-based e-learning, and interactive desktop applications on distributed infrastructures [4]), which will be or has been already used on diverse devices [5], which makes good user experience become more and more important.

In the network, different styles of DIAs (e.g., game) have different thresholds for maximum tolerable delays [6, 7], and resource allocation subject to the varying bandwidth capacities of different links. The networks with a single bottleneck resource, where congestion is signaled by the build-up of a queue at the bottleneck’s buffer and where propagation delays are significant [8, 9], show that the network does not converge to an efficient and fair equilibrium in networks with multiple bottleneck nodes. Hence, excessive unfairness for on-demand resource provisioning can severely degrade the participants quality of experience. The fairness problems of flows include the propagation delay as well as the sharing of bottleneck links to multipath communication. For example, when playing a game over a network where quality of service is not guaranteed, the positions of an object at different players’ terminals may be disturbed owing to the network delay [10], and latency differences between players can lead to unfairness in fast-paced First Person Shooter games or 3D virtual space on haptic interface devices [10, 11]. Moreover, upon reaching such an allocation, the same weight priority for the requests 10 Gb/s and 2 Gb/s of bandwidth may drop sharply to the first service. To solve these problems, cloud computing and other techniques enable users to process their applications on the server-side [12]; for instance, the effort in [13] provided mechanisms and methods for facilitating tiered service model-based fair allocation of resources for application servers in multitenant environments. However, server-side latency compensation causes CPU processing power and memory overhead, which will restrain the total number of customers on the application servers. In addition, the efforts of previous works in [10, 14, 15] have proven that one of the contributing factors to the inconsistencies experienced is network, server-side estimation, which is usually deduced from application behaviors that are not always concerned to network issues, and the network in communication remains as a major barrier to achieve high quality interaction experience even if there is no limitation on the availability of server capacities [5, 10, 12, 16].

In recent years, a new paradigm that is known as Software Defined Networks (SDN) emerged [17]. SDN gives possibilities principled solution to manage the networks behavior at runtime for interactive online applications [18]. The basic concept of SDN is controller to run on servers and the network devices forward traffic based on installed flexible rules. Interactive applications can utilize this state information to obtain estimates of available bandwidth and latency that are current and more accurate than what can be obtained, since they are measured in real-time by the SDN controller [19]. Therefore, rerouting and reconfiguration are potentially fast and efficient in SDN [20]. This enables traffic to be steered in real-time. Whereas many interactive applications (e.g., smart homes, IoT applications, and edge computing) are widely distributed in different geographical areas, for better utilization of controller resources, it requires distribution of controllers process effectively. And the controller long processing time may not be significant for elephant flows; however, when the (1) new flow arrives, (2) logical topology changes, and (3) link failures and the intermediate switches can not resolve the data package; they will intercept the data flow and forward Packet-In message to the SDN controller [21]. The control requests are one of the major contributors of messages received by the controller [22]. Even if the forwarding path has been established, usually the network requests are frequent and rule storage space is limited; it still has the possibility of sending requests to the controller [21]. In terms of geographical distribution of the sources of demand, long processing time will fundamentally limit the network’s ability to quickly react to events such as link congestion or failures [23, 24]. Hence, as part of the network, when we address the distributed interactive network applications (DIAs) fair allocation resources between various flows, the controllers’ high processing time must be prevented.

Based on the blueprint of the software-defined network innovation, in this work, we investigate the flows fair allocation problem combined with the problem of control processing and routing in SDN. Due to the latency involved in the interaction, in the distributed SDN architecture, in order to achieve fairness allocation for user flows, a runtime scheduler is needed to answer the following questions: (1) How to dynamically map requests to the controllers? (2) Which routes shall be used to interconnect the communication, and how to allocate the multiple paths and share the limit bandwidth capacity fairly?

Specifically, the summaries of our contributions are listed as follows:(1)We present a fair resource allocation for distributed interactive applications in Software-Defined Networks, in which the structural controller is introduced. It can be viewed as the flows fair sharing processing and routing resources.(2)We solve controller assignment problem proactively based on deep learning and the adjustment based on water filling process. From the view of routing and bandwidth allocation, we consider the multipath and bottleneck to fairly distribute links.(3)We choose some representative data sets to conduct some experiments. The experimental results show that the schemes get better fairness, while achieving better performance in terms of reaction time, etc.

The rest of this paper is organized as follows. In Section 2, we describe the problems in detail and model the problem. In Section 3, proactive controller assignment algorithm and routing and bandwidth’s fair path allocation algorithm with the example are given. In Section 4, we choose some commonly used data sets to test the presented algorithms’ performance. Moreover, we also compare performance of algorithms with others. In the final section, we give some conclusions.

2. Problems Description and Modeling

2.1. Processing and Routing

The typical unfairness of DIAs among participants is illustrated in Figure 1. Assuming there is an application for user 1 and user 2, both of them need to send real-time packets to the interactive application server, and the objective is to fairly allocate path delay between them. Most of the traditional routing protocols prefer to adopt the low latency paths to deliver applications traffic to destinations. Generally, the classic shortest path routing protocols (e.g., OSPF) are always used as the autonomous system routing protocol in previous network, even if, regardless of links bandwidth capacity limitations and controllers processing, in Figure 1, we suppose that users need to transfer one unit size of information and use the link propagation delays as the OSPF weights: (a) if the default paths for user 1 and user 2 are routing based on OSPF weights, there are and , and the latency difference is 4; (b) if it is based on the paths that are denoted by the arrow lines in the picture, the latency difference will be 0; thus, the equalizing application delays between user 1 and user 2 are unfair in the shortest path routing way. In addition, different styles of DIAs have independently accounted for bandwidth, latency, and loss, and interaction process occupies the scarce bandwidth resources; how to adjust weights or priorities to flexibly allocate shared bottleneck links? For example, we may want to give a high priority user a weight of 10.0, which has been allocated 1 Gb/s, and a weight of 1.0 to another, which is allocated 2 Gb/s, when they share the bottleneck link.

Moreover, for distributed interactive applications in SDN, the customers carry on mutual interactions among themselves. The interaction includes not only the network latencies from the customers to server but the latencies between the customers and the controllers. Figures 2(a) and 2(b) show the structure and the interactive process in SDN network. In the figures, we refer to the request process as control and interaction. When issuing an operation, the DIA clients send action to the switch, which detects the DIA event, its relays are assigned a controller for further processing, the controller will compute and synchronize the state, and the participants will communicate through the fabric network. Thus, the controller’s performance is based on the control traffic overhead, which will influence all users. In principle, SDN is possibly principled to provide customized service; therefore, it is feasible to associate a controller such that the processing time influencing fairness and consistency for all users is minimum.

2.2. Problem Formulation

The first thing we model the network as an undirected graph , where states the set of links with link bandwidth per link , and represents the set of nodes containing the switches, servers, and the controllers. We use to denote the number of controllers, and represents the processing capacity of controller . There is an interval of time slot with a set of flows and denotes the delay between source user to its associated destination server, and corresponding flow starts from source node and finally reaches destination node. The main symbols used throughout this paper are listed in Table 1.

We consider a discrete slot system model where the switch requests can be recorded and the controller provisioning decisions can be updated. At time slot , function denotes the traffic rate at switch , and the requests are aggregated at the processing queue of the connected controllers. The controller can be modeled as an M/M/1 queue. Here, we use the weighted average of controller response time, which evaluates the performance of controller relative to the proportional of its load, which has been proven in [25] and described below. The load of controller is denoted aswhere is denoted as whether switch is connected to controller . Symbol represents the weight of traffic to requests. By applying the Little’s law, the average processing time of the controller can be represented as

So the overall controller response time can be calculated as

Since multiple DIAs user groups request the bandwidth and they share the same physical network, the bandwidth consumption may not exhaust the available link bandwidth. For the realistic network conditions, and the distributed interactive applications (DIAs) such as the bandwidth-intensive tasks (e.g., streaming game screens to clients) in [5], to avoid unfairness to use the resources, we need to ensure that service is distributed among users in a fair manner. In the most basic form, each network flow is associated with a utility as a function of its rate, various notions of fairness can be expressed simply by changing the shape of the utility functions [26]. According to [9], the utility function of interaction flow is defined asso the overall utility can be calculated asAn operator enables to express different preferences on the fairness/efficiency trade-off curve by varying ; when , it translates to the minimum potential delay fairness, which can be interpreted as the delay of user transferring a file of unit size with the rate allocated of going through allocated path , eventually converging to the egalitarian max-min fair allocation as , and is sufficient for very good approximation in [26]. Thus, the object of optimization can be expressed aswhere equation (1) reflects the amount of routing allocation flow that can not exceed the link capacity. Constraint (2) specifies that no controller is overloaded and constraint (3) denotes that any assigned path delay should be less than the maximum tolerable delays . We define to represent that the switch is included in the path between source node and destination , and constraint (4) guarantees loop-freedom when a switch is only used once per path.

3. Allocation Algorithm

3.1. Proactive Controller Assignment Algorithm

In this section, we firstly use controller and switch to examine and identify controller impacts. We randomly generated 60 groups of users; in every group, there are five pairs of users that communicate with each other for 2 seconds. For test 1 and test 2, the demands of bandwidth are 1 Mb and 2 Mb, respectively. When users contact with each other in SDN, Table 2 displays the number of packages, which shows that communication with controllers is inevitable, and the controller will bring extra processing latency to the interaction, and the request rate is monotonically increasing with the number of requests. Although the cost function of the response time can take any form to model a provider’s specific delay cost factors [25], here, we only require to be monotonically increasing with the number of requests.

For faster controller response and better utilization of controller resources, we can dynamically allocate the control domain, and then, when requests vary, the switches are dynamically mapped to controllers. Hence, to figure out the controller assignment problem, the method such as DCAP in [25] can be used for data center, or scheme in [16, 27] used for large scale network, but we seek a proactive approach ahead of time. Therefore, we use the deep learning to estimate requests for user group based on their historical usage; the details of deep learning can be seen in our previous research [28]. Moreover, inspired by [27], but different from adjusting the facility location, we estimate the aggregate demand and adjust the control domain with the fixed number and location of controllers.

As shown in Algorithm 1, first, the method SM in [25] is used to generate a stable matching between switches and controllers. Second, since all requests that already have a promised value from the previous time-step, to reduce the computational overhead and improve response time, we examine the solution from the current time-step and future time-steps. Our algorithm conducts the increasing loading heuristic in which the highest loading values are decreased to the lowest loading values similar to a water filling process. The demands used in algorithm are based on peak historical usage, and different flow groups can peak at different times. Besides, these schemes plan for the time-step can be set to several minutes similar to Google [29] and Mircosoft [30].

(1)Require: : processing capacity of each controller;
(2)Ensure: mapping between switches and controllers
(3) Initialize: initial Stable Matching
(4) for do
(5)  estimated request arrival rate ;
(6)  sort the nodes in to decreasing order according
(7)  to traffic overhead of current time-step and next
(8)  time-step ;
(9)  Temporarily holds the proposal, each switch builds list
(10)   according to the worst response time;
(11)  for do;
(12)   Find the lowest loading node of neighbors
(13)   here is the first node in the ordered list ;
(14)   mapping the smallest switch to ;
(15)  end for
(16) end for
3.2. Routing and Bandwidth Allocation Algorithm

One of the challenges is the sources determining the paths of traffic flows based on the aggregate propagation delay along path, and the optimization for bandwidth allocation to individual flows. Here, we present a fairness objective scheme for user groups, which share the bottleneck links for multipath communication. As shown in Algorithm 2, traffic is spread across multiple paths and ensures that users fairly share the requests served that enable the network to run at higher levels of utilization.

(1)Input: : Request flow ; allocable bandwidth
(2) capacities and delay for link ;
(3)Output: Allocated fair share for
(4) for each in the user group do
(5)  Find the paths and available multipath
(6) with the links on the flow paths
(7) within the maximum tolerable delays ;
(8)  Calculate , the sum of
(9) multipath’s weight , is the set
(10) of flows incident on link ,
(11) end for
(12) while do
(13)  for each link do
(14)   Calculate the allocation function by
(15)   Calculate the fair share results of
(16)   Sort the result and find the bottleneck
(18)   Upgrade the equation by
(19)  end for
(20)  Fair share allocation
(21) end while

Since different styles of DIAs have different thresholds for maximum tolerable delays, these thresholds influence the user rating, which can be further adjusted according to the user demand sensitivity or operating experience [31], even if we consider user-defined fair allocation of spare bandwidth, while still ensuring minimum bandwidth guarantees for each client [32]. In the algorithm, first, we use an adaptation of the gradient descent algorithm for flows to determine the paths, and the appropriate fraction on each path, so as to achieve weighted fairness for different service-level demands. In other words, we now try to maximize . Here, denotes the number of links in flow s path, and is the set of flow paths in the same group. The latter part of the equation is a “penalty” function, which penalizes the latency difference path, since the and are integers, and the in each link. We estimate flow group demand by usage history , which can predict the rate by the deep learning. Hence, the optimal value of weight is given by . Since the weight is proportional to the bid, the ratio of to is similar to the price per unit. This has an intuitive interpretation: it sets the fraction of each path, such that the latency difference cost is equal to the overall sum of delay of the links on flow path, the weight of which is equal to the marginal utility as far as the price of per unit resource. If the values are at the optimal values, this calculation gives the optimal rates, but generally, the calculated values are not optimal rates for incorrect demand. After that, we execute a second optimization that uses an adaptation of MPFA [33] algorithm to find the bottleneck and seek the global max-min fairness by allocating all of the unused capacity in the current time-step. Here, using the algorithm has a crucial advantage: it finds a feasible and efficient allocation approximately, even if the estimated rates are not optimal.

An example is used to help illustrate the algorithm comprehension. Figure 3 is a simple network with three links, , , and , with bandwidth numbers capacity 10, 11, and 2, respectively. Assume that there are three flows: the source-destination pairs of and are from node 1 to 3, and is from node 1 to 2. For simplicity of calculation, each link has a delay value of 1, and all flows have demand of 13. First of all, is more sensitive on path delay than (e.g., the first person shooter and role playing game); in other words, pay more than ; the flows , and have weights of 1, 2, and 3, respectively, denoting the flow of relative priority. Hence, calculated by algorithm, the paths for are and (the fractions of multipath are 0.67 and 0.33, respectively), is , and is . After determining the paths and fraction of flows, the algorithm executes a global allocation to fair share the bandwidth capacity. Based on the paths and fraction, the process is as follows:

Fist, find the bottleneck for each link, and the weighted bandwidth allocation function for links asCalculated by , the fair share results of and roughly equal 3, 4.12, and 6, respectively. So, the is the bottleneck and fairly share the bottleneck of 3. And then, for equation , the interval of is based on the new values. The results of roughly equal 4.5 and is huge. Hence, is the bottleneck and shares fairly 4.5, and the corresponding bandwidth allocation of is .

We now give a brief complexity analysis for algorithms presented above. For Algorithm 1, sorting the switches needs computation. One-slot computation needs to calculate different numbers of active controllers. Thus, in mapping iteration, one controller accepts its most preferred switch. Therefore, the time complexity of Algorithm 1 is . Since the length of the whole time frame and the complexity of calculating is , the and are settable constants. For Algorithm 2, the complexity of calculating multipath path is , which records after the calculation and does not participate in the algorithm run any further. From the controllers’ perspective, the complexity comes from searching for bottleneck fair share, and in each round, the search space is , and the complexity of calculating is . Thus, the hierarchical two-phase algorithm’s computation complexity is .

4. Experimental Evaluation

4.1. Simulation Settings

In our simulations, we demonstrate the rationale and advantages of the proposed mechanism by case study. The service demands are derived from the Skype traces [34], which contain timestamp, source, and destination pair and other information from real users, and we use the large topology with 115 nodes and 153 links obtained from [35]. We have extracted 290, 148 network flows from the dataset and used TensorFlow to implement the models, and the python package scikit-learn to calculate performance metrics. The detail of deep learning can be seen in our previous research [28]. Same as the setting of [36], here, we set the capacity of each controller as 1800 k flows/s. We use OpenDaylight and Mininet to test and identify controller impacts. All the simulations are carried out with six 2.2 GHz CPU cores and NVIDIA GeForce GTX 1060 GPU and 24 GB memories and Matlab 2015b. In each time slot, we regard the packets that have the same source and destination IP as a flow. The flow rate is calculated by dividing the total traffic size of the records in the flow by the interval of a time slot. We use the same for each flow. The statistical result of service demands is about 10,000 flows per minute. Each link exhibits the same bandwidth resource capacity 150. We set a mean arrival rate 100. We set each flow’s max packet arrival rate, and the number of arrival packets at each time slot is uniformly and randomly distributed with [0, 200]. First, we test the availability of the proactive approach, and then we use the greedy state-of-the-art algorithm from [36], which is designed for controller to be compared with the proactive assignment algorithm (PAA). Second, we evaluate our fairness path allocation algorithm (FPAA) through numerical simulations, and each flow’s delay tolerance is set as a linear function with the type of different DIA task.

4.2. Effectiveness of PAA

In this section, we conduct simulations of different algorithms to test the strategy of request assign to controller. Although it is impractical that requests are triggered by each flow arrival event, the study in [25] has demonstrated the monotonically increasing relationship between the request number and the response time. Hence, in order to focus on evaluating the different algorithms strategy, here, we run with 5 controllers and evaluate the request arrival rates as load conditions.

To detect the availability of the proactive approach, we first examine the effectiveness of the request prediction. In Figure 4, to predict the 200 requests, we replace the source-destination requests pair with numbers, and the results show that deep learning achieves good accuracy on predicting the real request demands. Even though inaccurate prediction is inevitable, IP is usually segmented in different areas; therefore, the prediction error within a certain range is acceptable.

Then, we study the impact of different algorithms strategy for controller assignment. In each experiment, we simulate groups of DIA clients to communicate with each other. We compare the PAA algorithm against dynamic controller provisioning with greedy knapsack (DCP-gk) and nearest controller selection (NS) algorithm. Figure 5 shows single time slot to evaluate the load balancing and response time reduction among controllers. In this setting, we run all algorithms with sum of 5500 to 6500 k request rates to follow real-world data, which can be viewed as individual runs with different input requests in discrete time slots. The well-known Jain’s index [37] is used to quantify the fairness between flows. Figure 6 shows the result of fairness for customers in the number of 20 time slots. We can observe that NS is sensitive to traffic variations due to lack of adjustment strategy, and DCP-gk uses the greedy algorithm to achieve a more balanced distribution. But compared with them, PAA predicts the request rates of flows that adopts an adaptive loading strategy by embracing the learning algorithms ahead of time, which achieves a good response time and fairness.

4.3. Effectiveness of FPAA

Next, in this section, we evaluate our path allocation algorithm for fair allocation and high utilization. We set each link the same bandwidth resource capacity, and each flow’s delay tolerance related to the type of different DIA task (for example, game video encoding is less sensitive than streaming the game screens to clients). Our simulation spans over a few of 5-minute time slots. At each time slot, the demands of flows create a severe bottleneck that shows bandwidth resource competition among the flows. Obviously, different types of DIAs have varied bandwidth demands. Here, we compare with prior work that usually corresponds to greedy allocation, such as [38] that ensures allocating demands in priority order. The priority order setting is based on the sensitive of delay. In addition, for comparison, we use a single path (SP) method that meets the demands as much as possible. Figure 7 denotes the result of fairness, and the allocation is extremely fair across all flows (source-destination pairs). The flow-level fairness is a direct consequence of sharing a bottleneck link to multipath cluster-to-cluster communication, and the performance of FPAA on routing allocation and fairness is significantly better on fairness of fair share.

For distributed control plane across a cluster of controllers, the static mapping between switches and controllers improves robustness and scalability. Nevertheless, that may cause hot spots, which motivates several dynamic controller assignment works [25, 36, 39]. The work [39] firstly proposes a live switch migration protocol while introducing little overhead to the network. And work [36] presents an algorithm for dynamically and efficiently provision controllers in a WAN by periodically reassigning switches to controllers. However, they do not consider the processing time on controllers, which is a major cost in flow setup time [39]. The proposed heuristic is time-consuming and not partitioning application states and exploring the dependency between switches and applications. Work in [25] introduces the maintenance cost of the controller cluster and formulates the controller assignment problem as a long-term online cost minimization, which does not consider allocating bandwidth among users. Recent effort such as SWAN [38] is closely related but focuses on the network and routing infrastructure to effectively scale and utilize employing Software Defined Networking [33]. Previous studies have leveraged SDN capabilities for optimal bandwidth allocation in applications such as stream analytics [40]. However, the fairness considerations of SDN controller assignment and allocating bandwidth among users are not included.

A single controller is a single point of failure, and hence the distributed controller platform of the control plane has a fault-tolerant SDN controller that includes synchronization mechanisms, which is a well addressed. In several previous works, one of the first and most relevant proposals is ONIX [41], which provides a general framework where several important open issues have been identified, such as the trade-off between consistency, durability, and scalability. Other widely used distributed fault-tolerant controller proposals are Hyperflow and ONOS [42, 43]. On the other hand, in the literature of fault-tolerant SDN controllers, Master-Slave controllers are a subclass that address the problem, where the central unit (the master) is in charge of taking the decisions, for example, [44, 45], where active and passive replication methods are proposed to provide fault tolerance. In the future, we need to make improvements based on previous achievements, but this is not in this work’s scope.

In this work, we include fairness considerations as the state of the art of SDN controller assignment and allocating bandwidth among users in emerging DIAs environments. We generalize these concepts to the case of the problem. Building on related efforts of utility functions, weighted fair sharing, and controller-based control, we extend the problem for multipath routing and hierarchical fairness. This provides an elastic framework for resource sharing, with a significant degree of flexibility in balancing network bandwidth and controller processing power resources.

6. Conclusion and Future Work

The SDN architecture provides a pathway for networks to support scalable and adjustable multiparty interactive applications. In this paper, we have investigated the control and path unfairness problem to enhance the quality of the interactivity performance of DIAs. We have formulated the problem as a combinational optimization problem under SDN setting. The heuristic algorithms have been proposed to solve the problems, and real data is used to experimentally evaluate their performance. The results have shown that our scheme can achieve good performance. We further speculate that scheme can support different optimization policies that include reacting to failures and redirecting the control traffic.

Data Availability

The data used to support the findings of this study are included within the article.

Conflicts of Interest

The authors declare that they have no conflicts of interest.